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"The reality is we need to go a lot further. The other big focus for Samsung and Oculus is increasing the screen resolution, which is another place Cohen is ready to admit that the company - and virtual reality as a medium - still has a long way to go. The new Gear VR feels less like a headset Overall, Samsung has really gotten the headset to feel, well, less like a headset. The straps are more comfortable but still fit tightly, and there's a vent on the left side of the headset that helps reduce lens fogging. To start with, the whole unit is much lighter, thanks in part to the fact that the Galaxy S6 weighs less than the Note 4. But once you put it on the differences are profound. At first blush, the new version is not much different than the Gear VR that uses the Galaxy Note 4. The first two issues are alleviated in the newest version of the Gear VR. Perhaps most important, not many people owned the Galaxy Note 4, whereas the new version will work on a mainstream phone. And it did little to change the fact that people inevitably view you differently once you have a VR headset on your face, and you’re unavoidably cut off from the world. It was wireless and light, but got uncomfortable after extended use. The resolution was good enough, but not great. The original Gear VR, which works with the Galaxy Note 4, took a step towards solving some of VR’s problems, but left much to be desired. "We're not going to declare victory any time soon." Until then, headsets that use phone drop-ins might be the best consumer solution available. "Every aspect of this technology, both on Gear VR and the Rift, still needs to improve to get it where we want it," he says. Cohen couldn’t comment on a time frame, but admits how far Oculus has to go before VR glasses are a reality. "What we want to do is we want to get down to sunglasses."īut that’s not going to happen anytime soon.